Mission 1-
- Go to the Icerink and take the pictures of the pets
- Give them to AuntArctic
- Go to the Pet Shop and find the paper on the pethouse
- Find the secret code
- Go to the Sport Shop and tell the answer to G
- Take the tube-launcher
- Go to the Iceberg and save the penguins
- Go back to G and take the roap
- Then go to to the top of the mountain
- Speak to the penguin
- Take the french key from the Spy Phone
- Click with the french key on the telescope
- Watch through it
- Go to the highest mountain in Club Penguin
- Throw the rope up high on the top of the mountain
- Take the pets to Aunt Arctic
Mission 2-
1.Talk to G, and tell him that you are here to receive the mission.
2. You would receive a riddle: “to find the secret word, look near a lively game; pointing to the path with a rabbit in its name”
3. To solve this riddle, go to the ski mountain, and click the signs.
4. In the riddle, it said that “pointing to the path with a rabbit in its name”, that means read the word on the bunnyhill sign!! It reads “mogul”
5. Go back to the sports shop, and talk to G again. Type in the secret word mogul6. G would show you the prototype of the new sled. Bring it with you and go to the mountain.
7. A test run would appear. Use the sled on the test run, it would ask you if you want to test G’s sled.
8. Answer yes, and start sledding!!! Move your mouse to maneuver the sled, it will follow you.
9. no matter how hard you try you will crash, and that’s normal!
10. You will awake in some wilderness in Club Penguin. Grab the string and move to the right side.
11. Grab the survival guide, and move forward.
12. Grab 3 “o berries” (from the bush), and move right a little bit. You can put all the o-berries into the same box in the inventory
13.Shake the tree in the image 3 times, and a pot will fall off.
14. Grab the pot and move forward
15. You will see a bunch of puffles. Click on one of them to scare them away. The black puffle will still be there. Give it an “o berry” and it will turn into a fireball. Then, it will follow you.
16. Move left and move forward
17. Grab the ski stuck in the bush.
18. Mix together the combine ski, the rope, and an o berry. Now you have a fish pod with an o berry as bait. Move to the right side after that.
19. Move forward, and you are back to where the Puffles were. Move forward to go back to the place with o-berries. Move to the far left side.
20. Move forward and you come to a place with a small stream.
21. Pick up the log on the right side. Move to the far left side afterwards
22.Use the fish pod you made to catch a fish!
23. Pick up the fish you just caught.
24. use the pot to get water from the stream.
25. Go forward, and there’s a cave for temporary shelter.
26. Click the bush, and it will open the cave entrance. click the cave entrance to go into the cave. After you enter the cave, move to the far right side.
27. Click any of the stones 28. Put the log in the middle of the circle
29. Put the Survival guide on the log. It will act as timber to help ignite the fire.
30. Give an “o-berry” to the black puffle again, it will turn into a fireball and ignite the log. 31. Fry the fish and eat it (click on the fish)32. Boil the water and drink it (click on the boiling pot)
33. You will sleep for a few seconds and waken by some noise outside.
34. Go outside and you will see an agent flying a jet pack down. He is the rescuer.
35. Talk to the agent, and you will be back in the sports shop. talk to G, and you will finish the mission. Don’t forget to get the medal and the letter!!
Mission 3-
- Click the penguin with the propellor cap
- Tell him one of the choices on the bottom
- Then click “Did that door apear to be tampered with when you got here?”
- Then go to the room that says “STAFF ONLY”
- Click underneath the coach
- Take the 2 items
- Go to the computer,turn it on and put the floppy disk that you found under the coach in the computer
- Click files and then click combination (Hint ) the E, W, N , and S stand for East, West, North and South
- Go back where you started and click the door with the money in it
- Type in the code
12.Then the door will open and talk to the penguin. Then, your phone will ring and click it
13.Go to the HQ and talk to G. Say yes when he asks to look at a video
(hint) to look at the video just click on the T.V. that has the picture of the safe
14. Talk to G, click the thing that G opens and read the code. Take the key that writes ROOF.
15.Go to the gift shop and go upstairs. Click the door that says “TO ROOF”
16.Go to the roof and use the spy phone to cut open the ”POWA BOX”using the rench on the tools on you spy phone
17.Then put the clip on the powa box
18.Take that piece of fur outside the “POWA BOX”
19.Click the pile of coins then talk to the penguin ( that does not know anything )
20.Then go to the agent HQ and talk to G
21.Then go to the Dance Club and click on the brown penguin that is crying and talk to him.
22.Use your spy phone to teleport to the boiler room and use your spy googles or the flash light, so you can see(spy googles and flashlight for members and only flashlight for non-members)
23.Click the fuse box and do what the papper says to do on the side
24.Go to the HQ and talk to G
Mission 4-
1. Talk to G so you can get the Life Preserver in the Gadget Room.
2. Go into the Gadget Room and pick up the Life Preserver on the shelf. Put it into your inventory.
3. Click on the map (upper-left hand corner) and go to the Ski Village. Then go into the Ski Lodge and get the Fishing Rod near the Ice Fishing Door. Put it into your inventory.
4. Click on the map and go to the Beach. Go into the Lighthouse and on the lifeboat, there is a coil of rope. Put it into your inventory.
5. Combine the fishing rod with the life preserver and then the rope with the two.
6. Click on the map and go to the Ski Village. Then go into the Winter Sports Shop. Take the belt of the green penguin statue and put it into your inventory.
7. Click back to the Ski Village and talk to the crying penguin. Then click on the Ski Lift and but the belt in it.
8. Near the brown penguin, there is a piece of white fur. Put it into your inventory.
9. Click on the map, go to the Beach. Then go up to the Lighthouse beacon. Using the wrench in your spy phone (Click Tools on your spy phone) and unscrew the telescope.
10. Go to the Sports Shop and go up to Gary’s room. Place the telescope on the tripod. You can view the way to get to the stranded penguins (the path varies in each mission.)
11. Go up to the mountain, then go down the Ridge Run (the path differs each mission, use the telescope to get the right path, it saves you time.)
12. Once you are at the bottom of the mountain, get your life preserver and move it over the cliff.
13. Destroy the branch on the far right by launching the launcher at it. Grab the First Penguin on the little branch in the middle. Then grab the next penguin on the ledge. Drop one of the penguins on the little branch again and use the other one to grab the penguin far under the branch. Then grab the one on the little branch and drop all three on the ledge with the rock on the far left and they will push the rock down. Grab all three penguins once they push the rock down and drop down to grab the last one at the very bottom. Now you’ve rescued all the penguins!
14. Go back to G and give him the white fibers to end the mission.
Claim your medal and letter.
Mission 5-
1. Click on your spy phone. Click on the Tools. Use the comb to get the pink fur out of the Furensic analyzer.
2. It will analyze the fur automatically.
3. Talk to G again. He will give you the old white fur. Analyze it in the machine.
4. Click on the Map in the upper left corner. Go to the Pizza Parlor (its in the Plaza) and talk to the penguin. Ask if you can use some of the ingredeince as evidence.
5. Put a bottle of hot sauce and chocolate sauce in your inventory. And also get a candle off one of the dining tables.
6. Talk to the penguin again, get the pizza on the table, and give it to the penguin that is ice fishing at the back of the Ski Lodge (go to the Ski Village, then into the Lodge, then into the Door that says ‘Ice Fishing’).
7. Go to the coffee shop (in the town) and talk to the penguin working there.
8. He will talk for a while, then he will show you a drawing of the “monster”.
9. Talk to him again about the hot chocolate machine, and he will say the machine is broken and ask you to fix it. Click on the machine behind the penguin.
10. Put the mug under the hot chocolate drain and use the wrench (in your spy phone) to fix the milk hose on the left. Put chocolate sauce (from your bottle) in the bowl at the top.
11. Click the Knob on the right to change it from ‘Cold’ to ‘Hot’. Now Push the button to get hot chocolate. Now Pick up the Hot Chocolate Mug (filled with hot chocolate) and put it in your inventory.
12. Go to the gadget room in the HQ (teleport to the HQ using your spy phone) and get the AC1000 (its a fan) and put it into your inventory.
13. Go to the Lighthouse beacon (go to the Beach, then go into the Lighthouse, talk to the penguins, then go upstairs). Keep walking right until you see the Jet Pack Fuel floating in the air with the balloon. Click on the AC1000 so you’re holding it. Then click on the fuel to start blowing it and then cut the string that’s holding the balloon with your scissors (spy phone)
14. Then go to the Gadget Room again and talk to G.
15. Tell G you have all the items and pour each into Goggles Funnel. (Pour the fuel, then the hot sauce, and then the Cup of Hot Chocolate)
16. Once you pour in the substances, pick up the goggles and go inside the lighthouse.
17. Pick up the rope that is in the Red boat.
18. Go outside the lighthouse and get the Net (that’s next to the tray of fish)
19. Put the rope and net together to get a Trap.
20. Go to where the penguin was ice fishing and put down the Trap near or on the tree branch.
21. Put the candle down on the Trap as bait.
22. A crab will get caught in the trap and the mysterious animal will run away. A white tuft of fur will be left behind.
23. Pick up the crab and the white fur and take it to G in the Gadget Room.
24. Talk to G and then give him the Crab.
25. Talk to him again and then Analyze the white fur (put it into the slot on the left of the machine) and you will find out its a polar bear!
Mission 6-
1. Talk to G.
2. Wait for the crab to explode the translator, then follow him from the HQ, to the sports shop, to the ski village, to the mountain, and eventually you will be rolling down the hill.
3. Follow the crab until you get to the door.
4. Go to the section of the place with a log and a bush.
5. Use your spy scissors in your spy phone to cut down the O Berries and put them in your inventory.
6. Go to the section of the place with the tree stump.
7. Give the black puffle an O Berry so he follows you around.
8. Go back to the section with the door.
9. Put an O Berry in the doggy-door. Your puffle will go through, open the door, and you will follow him.
10. Your puffle will run away, and a polar bear will come and retrieve your spy phone. You will be put into a cage.
11. Keep clicking through the polar bear’s speech bubbles and presentation.
12. When the polar bear leaves, scroll to the section of the cave where there is the cage lift (I think that’s what it’s called)
13. Put an O Berry on the chute. Your puffle will jump on it, and it will lean to the side.
14. Put an O Berry on the red handle and your puffle will turn on the machine. Water will flow through the chute.
15. Put an O Berry on the scale, and your puffle will jump on and lift the gold weight. Water will flow and the cage will be lifted.
16. Scroll through the cave and get the hot sauce, anchor, rope, and blueprints. Put them in your inventory.
17. Open the door. Snow will block the pathway. Put the hot sauce on the O Berries and give the hot O Berry to your puffle. It will melt the snow. Escape!
18. Go to the section of the place where you started out. Click on it so you will be in front of a hill.
19. Combine the rope and anchor to create a grappling hook. Swing it and escape yet again!
20. Go to the pizza parlor by scrolling through the dock, town, snow forts, and plaza.
21. Get a seaweed pizza from the cashier. (Click on him to talk for a little bit)
22. Scroll back to the ski village. Go to the ski lodge. In the ski lodge, go through the ice fishing door. There’s the polar bear!
23. Take the seaweed out of your inventory and click on the polar bear (to give him the pizza).
24. While he’s eating it, click the lever on his contraption so that it’s on the right side.
25. He’ll figure out the problem and “fix” the machine. He’ll slide away and break the ice.
26. G will come. Give him the blueprints. He’ll get a call on his cellphone for you—it’s the polar bear.
Mission 7-
- Talk to G. Choose any option. He explains the problem with the Clocks.
- Click the moniter of the Snow Forts that G is pointing to. You will see the the Polar Bear and the Crab break the clock. Click the corner to exit the clock.
- Talk to G again. Keep choosing the top option. He wants you to find the parts to repair the clock.
- Go to the Gadget Room. Take the LifeGuard Rescue Tube off the shelf and put it in your inventory.
- Use your map and go to the Dock. Talk to the penguins from the Blue team. Keep clicking the top options until they let you play to get back the target.
- Here’s how you play: Click and hold the mouse until the bar goes up to the red zone. LET GO immediately when the bar is at the red zone. Then aim with your mouse and shoot at the target. Remember, the target is moving so click just a little bit ahead of where the target is going. And it takes longer for the snowball to travel the farther the penguin is from you.
- Once you win, they’ll give you the target. Give them the Rescue Tube so they can continue practicing.
- Go to the HQ. Talk to G and tell him you need to use the Electromagnet 3000. He say’s the combination is ‘key’.
- Go to the Invention Cabinet, which is left of the entrance to the Gadget Room. There is a Decoder available if you put your cursor on the bottom right of the screen. Decode the word ‘key’ to Secret Agent Code and input it into the lock.
- The lock will open. Take out the Magnetron 3000. Now go to the Iceberg on your Map.
- Go to the left until you see an spring-in-an-icecube floating in the ocean. Use the Magnetron to pull it out of the water. Put them both in your inventory.
- Go to the HQ. Go to the Gadget Room. Place the ice cube on the Test Chamber. Pull the Red lever. Now Press the Flame button. Now pull the lever again, then pick up the Spring.
- Go to the Town. Talk to Rookie. Then, ask him for a poster of the Prime Gear. Put it in your inventory.
- (Optional step) Go to the Ski Village and talk to the penguins there. They explain how the type of snow matters. And the Snow Forts has the best.
- Go to the Beach and talk to the yellow penguin on the chair. He say’s he gave a yellow puffle a drawing of a chair and the puffle made the chair for him. Pick up the green bucket next to him that’s on the ground.
- Go to the Snow Forts and fill the green bucket up with snow.
- Use your map and go to the Plaza. Go into the Pizza Parlor.
- Take the sheet of music on the floor next to the piano.
- Exit the Pizza Parlor. And go into the Stage. Click on the piano at the Stage. Put the sheet of music on the piano stand. Play the colored notes in the order it says on the music sheet (read from left to right). The yellow puffle will love it and come out of hiding!
- Now give the puffle the picture of the gear. Then give it the bucket of snow. It’ll construct a replica Gear. Place the Gear in your inventory.
- Now go back to the Gadget Room in the HQ.
- Place the Gear on the Test Chamber. Pull the lever. Push the snowflake button. The pull the lever again. Take out the hardened Gear.
- Go to the Snow Forts one more time. Now click on the Snow Forts Clock to get behind it. Place the Gear in the middle, the Spring on the upper left, and the Target on the outside (on top of the pole). Now exit the Clock.
- The Construction worker will cheer. You will get a call on your spyphone from the Polar Bear! He says He underestimated you but destroying the Clock Tower was just a distraction for his Grand Master Plan. Then he says “Until next time!” and hangs up. Uh-oh!
- Talk to G and exit. Claim your Medal and Gift.
Mission 8
1. First, talk to Agent G.
2. Go to the Dock, and talk to Herbert.
3. Pick up the Light next to the Tunnel.
4. Head back to the HQ and talk to Agent G.
5. Go to the Town. Follow the Map Piece.
6. Continue to follow the Map Piece to the Snow Forts.
7. The Map Piece will land in the Penguin with the newspaper. Talk to him.
8. Go to the Pizza Parlor and get a Double Meat Pizza.
9. Give the Penguin with the newspaper the Pizza. Take his newspaper.
10. Go to the Coffee Shop and help clean up the Cookies. Take a Cookie.
11. Go to the Lighthouse and take the Balloons from the Penguin.
12. Take a Barrel with the other Penguin.
13. Take a fishing net at the Lighthouse.
14. Go to the HQ and pick up the Brown Propeller Hat on the Wall around Agent G. Pickup the Hammer on the wall.
15. Give the Puffle at the Town the Hat, and a Cookie.
16. Pick up the Map Piece, and combine it with the other piece.
17. Go to the HQ. Ask Agent G about the Super Helium. Take it.
18. Go to the Sport Shop and get the Tent Nails.
18. Go to the Cave at the dock. Use the Map to get through.
19. Use the Wrench Tool to fix the Pipe which is blocking the door to the Gift Shop.
20. Quickly shake the Soda, and put it under the Gift Shop.
21. Put the Net, Tent Nails, and then Hammer it in. Go into the next entrance.
22. Before you enter the Boiler room turn to your right. There will be gear that looks like a wheel.
23. Use the wrench to unscrew the Gear.
24. Go into the Boiler Room.
25. Talk to Herbert by the Boiler.
26. Connect the Paths between the bottom Left and Right parts of the Boiler. This is tricky.
27. Talk to Agent G about the Gear. Receive your Medal and Cooler for the Mission.
Here is your new mission. “Operation: Spy and Seek”
1. Talk to G. Pick up the 3 tracking devices, blueprints and yellow duck from the HQ and put it in your inventory.
2. Go to the Ski Lodge and click on the two penguins playing Find Four. Find all the Find Four pieces. (They are in the Attic and the Lodge) Pick up the string that is in the Lodge and put it in your inventory.
3. Go to the Plaza. Click on the penguins to talk and the puffle will blow the gum and it will stick between them.
4. Click on the part that is in between them and put it in your inventory.
5. Go to the Dock and click on the penguin who is having problems with his boat. Tell him you will help him and pull the brown start handle. It will start his boat. Ask to borrow the pump.
6. Combine the duck and the bubble gum. Then combine the air pump with it and pump it up.
7. Go to the Iceberg and combine the rubber duckie with the transmitter and place it in the water.
8. Go to the Forest and pick up the stick and combine it with the the blue prints and string to form a kite. Go to the Mountain.
9. Combine the trasmitter with the kite and put it on the pole in the middle of the Mountain. Go to the Mine Shack.
10. Talk to the penguin. Say you will lend a hand. Click on the wooden boards on the Shack and the object of this is to get the beam to be South-West North-West. So the beam’s bottom in on the bottom left. Move the shack.
11. Click on the toppled cart and using the welder, weld all the cracks. Place the remaining transmitter in the cart and click on it to send it down.
12. Answer your Spy Phone and head to HQ. Talk to him and get the Binoculars 3000. Go to the Ski Lodge then the Ice Fishing door. Scroll to the right and use the Binoculars to zoom in on Herbert.
13. After Herbert leaves, answer your Spy Phone and go to HQ.
14. Go back to the Ice Fishing Door and to the lake and pick up your old spy phone on the ground and combine it with the binoculars. Place it on the tree to the left.
15. Go back to HQ and watch Herbert on the screen.
16. Collect medal and gift.
Mission 10

1. Talk to G, Select the first option
2. Keep clicking on the screen until there done talking
3. Select any option
4. Select “What are our assignments”
5. Select any option
6. Select any option
7. Select any option
8. Select the first option
9. Pick up the Solar panel from the Box next to G
10. Go to the Beach and help the Jet Pack Guy
11. Go into the lighthous and get some cream soda
12. Talk to the Jet Pack Guy
13. Give him the Cream Soda
14.When mixing the Cream Sode click the “help” bottle
15. It will say: 8,0,0 and if you click it again it will go on
16. 8,0,0 means the first has to have 8 and the others 0
17. Keep following that until your done
Now,
18. Go to the Gift Shop and talk to Rookie
19. Give him the Solar Panel
20. Connect the Solar Panel the the Magnet
21 . Connect the colors
22. Click the sheet of paper with the instructions for extra help
23. Use the ink pen to connect them and the earaser (big red thing) if you mess up
24. Connect the dots like this:

25. Go to the Dock and talk to the Green Penguin on the Dock
26. Ask him for some rope
27. Put the rope in your inventory
28. Go to the Night Club
29. Attach the Rope to the Pully
30. Click the Red Lever
31. It will then break
32. Open up your Spy Phone and take out the Rench
33. Use it to open up the Panel
34. Look inside
35. . Connect all the parts to make it work, (this will vary) but heres how it should look:

36. The trap will now be set
37. The Jet Pack Guy will call you on your spy phone, answer it
38. Go to the Dock
39. It will be a false alarm
40. You will get another call on your spy phone, answer it
41. Go to the Night Club
42. Herbert will take the “Bait”
43. Click the red lever to drop the trap
44. He will get out of the trap
45. Another call will come in on your spy phone
46. Answer it, All the agents will then move in and herbert will be trapped
47. Shine all the lights on the Magnet that Rookie is holding to make it stronger (click and drag the lights)
48. Herbert will be trapped again but for good
49. Select any option (when talking to herbert)
50. Select any option
51. Talk to G
52. Herbert will ask for a phone call and Rookie gives him is spy phone, herbert will escape
53. Select the first option (when talking to G)
54. G will find a bag of some kind, select any option (when talking to G)
55. Click “Get Medal” and end the mission!
And here is how to get the “Gift”:
-
When in the Gift Shop talk to the Store Clerk
- Pick up the Basket of Eggs, Cloths, and the Table
- Go outside
- Take the Table out of your inventory and put it on the LEFT of the Gift Shop
- Put the Eggs, and Cloths on the Table
- Go back in a talk to the clerk
- At the end of the mission claim your Gift!

Mission 11 comming soon………


April 14, 2008 at 10:02 pm
I have passed The Case of the Missing Puffles-It Was Pretty Easy!If you Can Think Of The Right Answers!
July 3, 2008 at 1:26 pm
I passed all of them but the new one!!!! oh and thanks for the cheats